
* Roland, who served 4 terms in the Interstellar Navy but never received a commission despite finishing a PhD (Educ D) We ended up with the following PCs (sheets attached): Each character really does unfold with a story.
TRAVELLER RPG YACHT PC
In preparation for GMing, and to give my charts a test-run, I had generated about a dozen characters of my own (and I've hung onto these as potential NPCs), but PC gen was much more fun in a group. That same player would have had a second PC die too, except that We were using a rule that if you fail your survival roll by 1 - which he did - you can muster out instead with a shortened (2 year) term and a -1 penalty to the roll for special duty. Of the seven PCs generated, only one died during generation (necessitating generation of another PC for that player). (I was re-reading some advice from early White Dwarf - I think by Andy Slack - which suggested 2 PCs per player, and it was good advice, at least for our group. So we did it term by term, with everyone seeing how everyone else's PC was doing, until we had two characters each for the three players. We approached PC generation in a fairly leisurely fashion, and with only one copy of the charts to go around. But one change I do like is the introduction of a "special duty" line on the basic PC generation tables, which allows extra skills rolls. I generally don't like MegaTraveller much - it replaces random PC gen with too many skill choices, which somewhat defeats the purpose of the system and it has a uniform task resolution system that I also don't like (I think it increases rather than reduces fiddliness). My collection is Books 1 to 8, Supp 2 and 4, a few adventure, The Traveller Book (an early-80s single volume re-release of Books 1 to 3 with a few updates), and MegaTraveller books 1 to 3. For PC generation, I had written up some tables that were pretty close to the original ones (from Book 1 and Citizens of the Imperium), but with a few of the newer skills overlaid. One of the distinctive things about Traveller is its use of random generation to deliver content and flavour.


It's the first time I've played Traveller for at least a couple of decades. Recently I've been re-reading my Classic Traveller books, and yesterday I GMed a session.
